News Archive

INIT Lab director to consult on design for families in healthcare…

Recently, the INIT Lab learned that one of our collaborators, Dr. Danielle Jake-Schoffman, from UF’s College of Health and Human Performance (HHP) in the Department of Health Education & Behavior, has received an NIH-sponsored R21 grant called “FamilyFit: Promoting Family-Based… Read More

POSE Project: Paper characterizing children’s natural motion qualities accepted to ICMI 2021

In previous posts, we noted that the goal of the POSE project is to understand how children perform motions (i.e., their motion qualities) so we can improve automatic recognition of children’s motions. To accomplish this goal, we began by investigating… Read More

“Romadoro: Leveraging Nudge Techniques to Encourage Break-Taking” accepted to UIST 2021!

I am excited to share that the our poster “Romadoro: Leveraging Nudge Techniques to Encourage Break-Taking” was accepted to the 34th ACM Symposium on User Interface Software and Technology (UIST). In our poster, we present a Chrome plugin designed to… Read More

INIT Lab PhD student Aishat Aloba defends dissertation!

INIT Lab PhD student Aishat Aloba made us proud and defended her dissertation work “Tailoring Motion Recognition Systems to Children’s Motions” on June 18th! While we are emerging slowly from COVID-19 restrictions, the defense was held virtually for safety and… Read More

TIDESS Museum Learning Project Update: IJCSCL 2021 paper accepted!

Check out our recent blog post on the UF IFAS blogs website!

#laterpub AVI’2020 paper published on Fitts’ Law for kids!

In 2020, the INIT Lab collaborated with the Ruiz HCI lab, in particular lead Ph.D. student author Julia Woodward, on a study to understand how well Fitts’ Law and FFitts’ Law applies to children’s touching behaviors on touchscreen devices. This… Read More

New NSF-funded project on smart authentication for all ages, with USF!

The INIT Lab and Ruiz HCI lab at UF have a new NSF grant, in collaboration with Dr. Tempestt Neal and Dr. Shaun Canavan at USF, to pursue a project to understand users’ mental models of continuous (passive) authentication in… Read More

New survey paper from INIT Lab graduate Alex Shaw, Ph.D.!

Dr. Alex Shaw graduated with his Ph.D. and moved on from the INIT Lab in Spring 2020. We are pleased to share that a survey paper Alex produced as part of his dissertation work has recently appeared in the Interacting… Read More

MyTrack+ Project: Paper on notification designs in mHealth apps accepted to CHI 2021 Late-Breaking Work

The INIT Lab and the Ruiz HCI Lab have been collaborating with Dr. Kathryn Ross in the College of Public Health and Health Professions at UF to investigate research questions related to Mobile Health (mHealth) applications on the MyTrack+ project… Read More

Creating a Quarter-Circle Slider in Unity

As part of our TIDESS project, we have been investigating ways in which children and adults interact with interactive spherical displays. As such, we have been porting our tabletop prototype [1] (Figure 1) onto a physical spherical display [2] (Figure… Read More

Understanding Gestures Project: Paper on children’s cognitive development and touchscreen interactions published at ICMI 2020

We are pleased to share that our paper “Examining the Link between Children’s Cognitive Development and Touchscreen Interaction Patterns” was accepted as a short paper to ACM International Conference on Multimodal Interaction (ICMI). The INIT Lab and Ruiz HCI Lab… Read More

Applying for the NSF Graduate Research Fellowship Program

Hello! This fall (2020), I wrote and submitted an application for the National Science Foundation (NSF) Graduate Research Fellowship Program (GRFP). There is a lot of information about the NSF GRFP available on the main NSF page as well as… Read More

Using Research Skills outside of Research: The Spiny Mouse Selfie

As outlined in a previous blog post of mine, undergraduate research experience can be a rewarding experience for an individual. It can give students more experience working in a team environment and improve their confidence for example. In this post… Read More

SIGCSE2021 paper accepted!

Former INIT Lab PhD student Jeremiah Blanchard is continuing to wrap up publication of his final dissertation-related studies and data analysis. We are proud to announce that he has recently had a paper accepted to the upcoming ACM Special Interest… Read More

Nikita gets accepted to ISS 2020 Doctoral Symposium!

In previous posts, we have discussed our ongoing work on the TIDESS project related to understanding how children and adults interact and learn from science data visualizations around large interactive surfaces.  For my dissertation work, my plan is to focus… Read More

POSE Project: Paper presenting a tool to enable the examination of how users articulate whole-body gestures accepted to ICMI 2020

In our previous posts, we have noted that the pose project aims to understand how users articulate gestures to improve whole-body gesture recognition algorithms. As a first step to enable this understanding, we investigated the variations in how users move… Read More

New dataset to appear at ICMI2020 and download coming soon…

The INIT Lab and Ruiz HCI Lab have a joint paper to appear at the upcoming ACM International Conference on Multimodal Interaction (ICMI), which will be held as a virtual event in October of 2020. The work behind this paper… Read More

TIDESS project publishes paper in science ed journal!

The INIT Lab and TIDESS team are proud to report that we’ve recently published a paper in the Research in Science Education journal, entitled “Ocean Data Visualization on a Touchtable Demonstrates Group Content Learning, Science Practices Use, and Potential Embodied… Read More

Navigating a Ph.D. Proposal Defense in the COVID-19 Pandemic

On April 22, 2020, I completed and passed my Ph.D. thesis proposal defense with the help and support of my thesis committee members. The main aim of my thesis proposal is to explore how to design gestural interaction techniques for… Read More

Video for CHI’2020: Adults’ and Children’s Mental Models for Gestural Interactions with Interactive Spherical Displays

Check out our remote video presentation for our CHI’2020 paper on the TIDESS website!

INIT Lab PhD student Jeremiah Blanchard defends his dissertation!

Today, the INIT Lab is proud to announce that PhD student Jeremiah Blanchard defended his dissertation work “Building Bridges: Dual-Modality Instruction and Introductory Programming Coursework” this afternoon! We held the defense virtually due to the ongoing COVID-19 restrictions. Jeremiah’s committee… Read More

Understanding Gestures Project: My take-aways from running user studies with children ages 4 to 7

In my previous post, I mentioned that I have been able to observe the process of running user studies with younger children and have started assisting in person with my teammates, Alex Shaw and Ziyang Chen. After observing the process… Read More

Opening Up Access to TIDESS Research Data

Check out our recent blog post on the TIDESS website!

How to Calculate Interrater Reliability using Fleiss’ Kappa

In a previous post, we discussed the process of calculating interrater reliability (IRR) on qualitatively coded data using Cohen’s kappa. However, there are many different tests that can be used to calculate IRR, depending on the type of qualitative coding… Read More

Aishat and Nikita both pass dissertation proposals this week!

This week was a big one for the INIT lab! Two PhD students, Aishat Aloba, and Nikita Soni, both in the UF CISE Human-Centered Computing (HCC) PhD program successfully defended their dissertation proposals! Aishat’s topic is centered around whole-body interaction… Read More

How to Calculate Interrater Reliability using Cohen’s Kappa

In a previous post, we discussed the process of analyzing qualitative data using a codebook and codes. A code is a word or phrase that helps define a piece of qualitative data as belonging to a category to help draw… Read More

INIT Lab PhD student Alex Shaw defends his dissertation!

The INIT lab is proud to share that PhD student Alex Shaw defended his dissertation work “Automatic Recognition of Children’s Touchscreen Stroke Gestures” earlier today! Due to the ongoing COVID-19 restrictions, we held the defense virtually. Alex’s committee members were… Read More

FunFitTech Paper accepted to CHI2020 LBW!

Our paper presenting what we can learn from children and PE teachers in the formative design of exergames, titled “Toward Exploratory Design with Stakeholders for Understanding Exergame Design” was accepted as a Late-Breaking Work in CHI 2020: the SIGCHI Conference… Read More

Video for SIGCSE 2020: Dual-Modality Environments

As I was not able to present my paper (Dual-Modality Instruction and Learning: A Case Study in CS1) at SIGCSE 2020 due to travel restrictions and social distancing directives, I prepared a video presentation which can be watched at the… Read More

How to Qualitatively Code

As a member of the INIT lab, I’m writing today’s blog post about the qualitative coding of research data. Depending on the type of data, research data can be analyzed either quantitatively or qualitatively. Researchers use quantitative approaches (e.g., means,… Read More

Why Undergraduate Research has been Beneficial to me

I have noticed undergraduate students get involved outside of the classroom to develop skills that the classroom setting cannot teach. This gives students the chance to develop professionally and make their resumes more diverse and appealing for the path they… Read More

Understanding Gestures Project Update: Cognitive Development and Touchscreen Interaction Data Analysis

Since my last post about our study, the Cognitive Development and Touchscreen Interaction project has gone through several rounds of study recruiting and running. We have recruited our participants from many interested local families with children aging between 4 to… Read More

Understanding Gestures Project: Getting started in the field of touchscreen gestures and preparing for running studies with young children

The cognitive development project, which is related to the Understanding Gestures project, is one of the projects in which I have been taking part since joining the INIT Lab. As introduced in the previous post,  the goal of the project… Read More

TIDESS Museum Learning Project Update: CHI 2020 Paper Accepted!

Check out our recent blog post on the TIDESS website!

Upcoming paper to appear at SIGCSE’2020!

INIT Lab PhD student (and full-time UF CISE lecturer) Jeremiah Blanchard‘s latest paper on hybrid blocks- and text-based programming environments for introductory computing classes at the college level has been accepted to the ACM Special Interest Group on Computer Science… Read More

Creating the KiMoViz Toolkit for Visualizing Motions in the Kinder-Gator Dataset

In a previous post, I mentioned that we were working on selecting a representative set of motions from our Kinder-Gator dataset [1] to help us test recognition of whole-body motions. We have since designed a toolkit to visualize this representative… Read More

Workshop paper at CSCL 2019

Both formal and informal educational venues such as classrooms and public science centers are increasingly using touchscreen interfaces for differing sizes and form factors such tablets, multi-touch flatscreen tabletops, and interactive spherical displays for learning purposes [1,2]. With this shift… Read More

INIT and Ruiz Labs celebrate Halloween!

A few weeks ago, the UF Department of CISE held their 2nd annual Halloween decorating contest! The INIT and Ruiz Labs participated again this year and the theme was “Haunted Movie Theatre,” in which your favorite scary movie characters come… Read More

Blanchard paper receives Honorable Mention at VL/HCC 2019!

INIT Lab PhD student Jeremiah Blanchard recently attended the VL/HCC 2019 conference in Memphis, TN, to present his paper: “Effects of Code Representation on Student Perceptions and Attitudes Toward Programming,” which was announced in a previous blog post here. At… Read More

Aishat gets accepted to ICMI 2019 Doctoral Consortium!

In previous posts, we have discussed our ongoing work on understanding the differences between child and adult motions to improve recognition of children’s motions. My paper, “Tailoring Motion Recognition Systems to Children’s Motions”, was accepted to the 2019 International Conference… Read More

Paper to appear at VL/HCC 2019!

The INIT Lab is happy to announce that PhD student (and full-time UF CISE lecturer) Jeremiah Blanchard‘s work has been accepted for publication at the upcoming VL/HCC conference: the IEEE Symposium on Visual Languages & Human-Centric Computing. The conference will… Read More

Understanding Gestures Project: First Experience of Running User Studies with Young Children

Over the course of the last few weeks, I had my first experience of running a user study with younger children, particularly children age 6 to 7 from PK Yonge Blue Wave After School program. My PhD mentor, Alex Shaw,… Read More

IDC2019 Course on Quantitative Methods for Child-Computer Interaction!

At the recent Interaction Design & Children (IDC) 2019 conference, INIT Lab Director Dr. Lisa Anthony gave a crash course in quantitative research methods, and how to apply and adapt them to child-computer interaction. Topics covered include: the types of… Read More

IDC 2019 Paper Accepted!

The INIT Lab, in collaboration with Dr. Pamela Wisniewski from the University of Central Florida (UCF) has been working on a project whose aim is to understand the real-world interface design practices of developers of children’s mobile touchscreen apps. We… Read More

TIDESS Museum Learning Project Update: PerDis 2019 Paper Accepted!

Check out our recent blog post on the TIDESS website!

INIT Lab co-authored paper appears at IEEE S&P 2019!

The INIT Lab has its first paper on usable privacy and security! In a collaboration with UF FICS (Florida Institute for Cybersecurity Research) faculty member Dr. Patrick Traynor, INIT Lab director Dr. Lisa Anthony contributed to a paper investigating the… Read More

Iterating on Our Sphere Prototype – TIDESS Museum Deployment

As part of our ongoing studies with the PufferSphere spherical interface, the TIDESS team has decided to create a prototype that implements many of the same features present in our tabletop prototype, which we’ve discussed previously. This will allow us… Read More

Understanding Gestures Project: Cognitive Development and Touchscreen Interaction in Younger Children

Since I joined the INIT lab, I have been working on preparing a study related to the Understanding Gestures project. The goal of the project is to examine the relationship between previous findings about children’s touch and gesture interactions and… Read More

TIDESS Museum Learning Project Update: CHI 2019 Late Breaking Work accepted!

Check out our recent blog post on the TIDESS website!

TIDESS Museum Learning Project Update: CSCL 2019 paper accepted!

Check out our recent blog post on the TIDESS website!

Retrospective on the MTAGIC project’s 5 years of studies of children’s touchscreen interactions now published at IJHCS!

For five years, the INIT lab (and our past and present collaborators!) was engaged in an NSF-funded research project to study physical dimensions of children’s touchscreen interaction use, e.g., what happens when they try to acquire onscreen targets or make… Read More

Understanding Gestures Project: Creating an annotation tool to calculate new features

Over the past months, I have continued my work on the understanding gestures project by working on developing a set of new articulation features based on how children make touchscreen gestures. Our prior work has shown that children’s gestures are… Read More

POSE Project: Analysis of child and adult motion using gait features accepted to HCII 2019

In a previous post from a few years ago, we mentioned that our findings on the Pose project established that there were perceivable differences between child and adult motion. Our next steps were to quantify what these differences actually were. As… Read More

Pose Project: Choosing a representative subset of motions for whole-body recognition

In our previous post, we mentioned that we published the Kinder-Gator dataset, which contains the motions of 10 children and 10 adults performing motions in front of the Kinect.  Currently, we are exploring recognition of whole-body motions in the dataset. Since we… Read More

Understanding the IRB: How Does It Affect Us?

Check out our recent blog post on the TIDESS website!

Strategizing the CSCW Revise and Re-submit submission process

Check out our recent blog post on the TIDESS website!

Ethics and child-computer interaction in the era of big data: new “interactions” article co-authored by INIT Lab.

As part of the ACM SIGCHI 2018 conference, INIT Lab director Lisa Anthony helped co-organize a ‘special interest group’ (SIG) session on child-computer interaction. This SIG is organized by some of the child-computer interaction research community every year. This year,… Read More

Honorable Mention at MobileHCI for recent INIT Lab co-authored paper!

Recently, we posted about a paper that Lisa co-authored with long-time collaborators, Radu-Daniel Vatavu and Jacob O. Wobbrock, that appeared at MobileHCI’2018. The paper presented some optimizations for our well-known $P gesture recognition algorithm to make it feasible to run… Read More

Alex Passes Dissertation Proposal

On May 29, I completed and passed my PhD dissertation proposal defense. The proposal defense process can vary widely among institutions and even among departments in the same institution, so in this post I outline the process I followed in… Read More

INIT Lab paper on children’s touchscreen collaborations to appear at CSCW 2018!

We are proud to be able to say that our lab has had a paper accepted to the upcoming ACM Conference on Computer-Supported Cooperative Work & Social Computing (CSCW) 2018 conference! This paper presents an analysis of children interacting around a large… Read More

Understanding Gestures Project: Implementing the $-family gesture recognizers

This summer, I have been working on a project related to the $-family of gesture recognizers. The $-family is a series of simple, fast, and accurate gesture recognizers designed to be accessible to novice programmers. $1 [1] was created by… Read More

TIDESS Museum Learning Project: PufferSphere prototype development

The TIDESS Team has been investigating the natural and intuitive ways users interact with spherical displays by continuing to prototype on the PufferSphere. In my understanding as a new member of the team, the TIDESS project primarily aims to investigate… Read More

Tips for Writing the UF CISE Qualifying Exam

I just completed my qualifying exam and in this blog post, I will detail what I think I learned from the qualifying exam (quals) process. In the CISE department at UF, the qualifying exam is the first milestone used to… Read More

UXPA article on children’s touchscreen interactions now live!

And now for something a little different! The INIT Lab has long been conducting research on how children’s physical capabilities (e.g., motor skills development) affects their interactions with touchscreen devices like iPads and smartphones. Other researchers, like Alexis Hiniker and… Read More

INIT Lab collaboration results in new gesture recognizer to appear at MobileHCI’2018!

We are excited to announced that there is a new member of the $-family of gesture recognizers! A paper on a new super-quick recognizer optimized for today’s low-resource devices (e.g., wearable, embedded, and mobile devices) that I (Lisa) co-wrote with… Read More

INIT Lab director Lisa Anthony honored to receive an undergraduate mentoring award!

I am pleased to be able to say that I was recently honored with the UF Herbert Wertheim College of Engineering Faculty Advising/Mentor of the Year Award for 2017-2018. This award focuses on undergraduate research and mentoring, an activity which… Read More

Pose Project: Dataset paper accepted to Eurographics 2018

In a previous post, we discussed conducting a study in which we used the Kinect to track the motions of ten children and ten adults performing whole-body gestures, for example, wave your hand and jumping jacks. From this study, we… Read More

Word Error Rate (WER) for Recognition of Natural Interactions

In the INIT Lab, we focus on natural user interaction for children. Many of these modalities, such as touch, gesture, and speech, involve some type of recognition process to understand what the user input is. To determine how accurate a… Read More

Pose project: poster paper to appear at Eurographics 2018 conference!

The INIT Lab Kids Pose project has had a poster paper accepted to the upcoming Eurographics conference, to be held in Delft, The Netherlands, in April 2018. This project is a collaboration with the Jain Lab, directed by Dr. Eakta… Read More

FunFitTech Project: Brainstorming themes and design ideas

In the last update, we were analyzing the data collected from the physical education (PE) teachers’ focus group sessions using affinity diagramming. Recently, we have extracted themes for the design of motion-based exertion games based on this affinity diagram, similar to… Read More

INIT Lab paper on co-design of intelligent user interfaces accepted to CHI’2018!

We are pleased to share that our paper “Using Co-Design to Examine How Children Conceptualize Intelligent Interfaces” has been accepted to the upcoming ACM SIGCHI 2018 conference, to be held in April in Montreal, Canada! The first author is our… Read More

TIDESS Museum Learning Project: Preparing for prototyping on the PufferSphere

Check out our recent blog post on the TIDESS website!

Game design paper accepted to CHI PLAY 2017 WIP

Last spring, I participated in a project in a game design course. The project involved transforming a board game, previously designed by the University of Florida Center for Aquatic and Invasive Plants, to a mobile game. The objective of the… Read More

INIT Lab PhD Student Alex Shaw wins Best Student Paper at ICMI 2017!

In our last post, we shared that we had a paper accepted to the ACM International Conference on Multimodal Interaction (ICMI) 2017, to be held in Glasgow, Scotland, UK. The paper was titled “Comparing Human and Machine Recognition of Children’s… Read More

Understanding Gestures Project: Paper on human recognition of children’s gestures accepted to ICMI!

In a previous post, we discussed our ongoing work on studying children’s gestures. To get a better idea of the target accuracy for continuing work in gesture recognition, we ran a study comparing human ability to recognize children’s gestures to… Read More

CISE Goes to Grace Hopper

The Computer and Information Sciences and Engineering Department of the University of Florida sponsored several students to attend the Grace Hopper Celebration this past October 4th – 6th in Orlando, FL! Several INIT members were able to attend (Dr. Lisa… Read More

Bridging Languages paper accepted to ICER Doctoral Consortium

This summer, I was accepted as a participant in the ICER2017 Doctoral Consortium. It was a fantastic experience! The ACM partially funded my trip through a travel reimbursement, so I was able to attend the ICER2017 conference in Tacoma, WA,… Read More

Bridging Languages Project: Middle school study

It’s been a long time since my last update, so there’s lots to cover! As a recap, I have been investigating hybrid environments, which provide multiple representations of the same code. In particular, I’ve been looking into Pencil Code, which… Read More

Alex gets a paper accepted to ICMI DC!

In previous posts, we have discussed our ongoing work on improving recognition of children’s touchscreen gestures. My paper, “Human-Centered Recognition of Children’s Touchscreen Gestures”, was accepted to ICMI 2017’s Doctoral Consortium! The paper focused on my future research plans as I… Read More

TIDESS Museum Learning Project: Starting user study data analysis

The TIDESS team has begun qualitative analysis on the data we collected from the tabletop user study to try to characterize the processes of how people learn from data visualizations on interactive tabletop displays. We collected both audio and video recordings, as well as logs… Read More

FunFitTech Project: More affinity diagramming

In our previous update, we were in the process of conducting affinity diagramming sessions to walk the data collected from our focus group sessions with children. Based on our affinity diagram, we extracted themes and brainstormed design ideas for the… Read More

Completing the Website

In my last post, I talked about themes, screen size, proportions, and looking at other lab’s websites to understand what our site should have. The new website is complete. In my last post, I talked about themes, screen size, proportions,… Read More

Understanding Gestures Project: Human recognition of children’s gestures

We are currently continuing our work in gesture recognition by studying how well humans can recognize children’s gestures. We will compare human recognition rates to the rates of the automated recognition algorithms we used in our previous work. This will help us… Read More

MTAGIC Project: Co-Designing intelligent interfaces

In our previous post on this project, we discussed getting design input from children for designing intelligent interfaces such as speech, gesture, and touch. We are collaborating with Jason Yip from University of Washington on this project. Jason is the… Read More

Moving from Drupal to WordPress

The INIT lab is updating their website by moving from Drupal to WordPress. Our purpose is to increase awareness of the research we conduct here at UF. Drupal uses blocks and modules whereas WordPress has a greater access to themes… Read More

TIDESS Museum Learning Project: Interactive spherical display has arrived!

Check out our recent blog post on the TIDESS website!

Bridging Languages Project: Progress and new initiatives

In the last blog post, I wrote about how we completed our study – of a summer camp in which kids learned how to make games in Scratch – and how we were analyzing the data. We’ve completed that analysis… Read More

FunFitTech Project: Affinity diagramming

In our previous update, we presented our demo prototype of a motion-based exercise game to children ages 5 to 10 for feedback during three focus group sessions. The prototype presented was used as a design probe to help children understand… Read More

TIDESS Museum Learning Project: Iterative prototyping

Check out our recent blog post on the TIDESS website!

MTAGIC Project: Investigating new touchscreen devices for children

In a previous post on the MTAGIC project, we presented results of a study that found that interface complexity (simple, abstract interface vs. complex interface) affected children’s performance of some touch interactions and did not affect gesture interactions on smartphone… Read More

TIDESS Museum Learning Project: Grant funding and prototype changes!

Since the last update , we have been funded by the National Science Foundation under the Advancing Informal STEM Learning program (Check out this blog post!)! This funding will enable TIDESS to investigate how children and adults can engage with… Read More

MTAGIC Project: Tabletop collaboration

We are currently extending our previous research [1,2,3] on children’s touch and gesture interaction patterns to interactive tabletop computers as well as looking at the collaboration between children on the multi-touch tabletop. We are looking at how to scaffold positive… Read More

Understanding Gestures Project: ICMI paper accepted!

In a previous post, we discussed our ongoing work on studying children’s gestures. We studied a corpus of children’s and adults’ gestures and analyzed 22 different articulation features, which we are pleased to announce has been accepted for publication at… Read More

Museum Learning project is now NSF funded!

After much pilot work, the IPES/TGIL Museum Learning Project (now TIDESS, see below) has now received funding from the National Science Foundation to continue our work! We will be funded under the Advancing Informal STEM Learning program, and will be… Read More

Pose Project: Next steps…

In our previous post, we mentioned that our paper “is the motion of a child perceivably different from the motion of an adult?” will be published in the Transactions on Applied Perception (TAP) journal. The paper focused on investigating if… Read More

MTAGIC Project: Co-Designing intelligent interfaces with children

As seen in our previous research [1, 2, 3], recognition of children’s gesture input is not as accurate as it is for adults, and children have more difficulty with touch interactions. These findings show that intelligent user interfaces such as… Read More

POSE Project: TAP paper presented at SAP2016.

In our last post, we shared the news that our POSE project paper “Is the motion of a child perceivably different than the motion of an adult?” was accepted to the journal, ACM Transactions on Applied Perception. We had actually… Read More

POSE Project: TAP paper accepted!

In a previous post, we talked about a project in which we were using the Kinect to track the motion of children and adults. We took the motion we captured and conducted an applied perception study, which we are pleased… Read More

IPES Museum Learning Project: IDC 2016 paper accepted!

In previous posts, we have talked about our observations of museum visitors interacting with Google Earth on touch-enabled large-screen displays mounted on the wall or as a tabletop. We are pleased to announce that our paper, “Gestures by Children and… Read More

MTAGIC Project: CHI Presentation

In the last post, we mentioned that our paper on the MTAGIC study – “Characterizing How Interface Complexity Affects Children’s Touchscreen Interactions” – was accepted to CHI 2016, a top conference for Human Computer Interaction! The paper focused on whether… Read More