Projects

TIDESS

The purpose of the TIDESS project is to investigate ways that children and adults engage with and learn from large-scale interactive displays (touch table and touch spherical display) in a science museum context. We are working on the project with Kathryn Stofer at UF.

 

 

 

Fun Fit Tech

This project is investigating exergames (“exercise games”) for older adults on the Microsoft Kinect platform. We are working with local seniors to consider their attitudes towards staying active, technology, and games in the design and development of our exergames.

 

 

 

 

Kids Pose Project

We are looking to discover and characterize differences in how children and adults make natural and prompted body movements when using whole-body interaction systems such as the Microsoft Kinect. We are working on the project with Eakta Jain at UF.

 

 

 

 

 

Mobile Touch and Gesture Interaction for Children (MTAGIC)

MTAGIC is a NSF-funded project where we are investigating differences in how children use touch and gesture interactions compared to adults, especially on mobile devices. We plan to explore adapting interfaces to work better with children in the real world and are working on the project with Quincy Brown at Bowie State University.

 

 

 

Understanding Gestures (GECKo and GREAT)

We are studying patterns in how diverse users actually make gestures on touchscreen devices, and are developing tools and techniques to reveal these patterns. We have collaborated with multiple people on this line of inquiry: Jacob Wobbrock, Radu-Daniel Vatavu, Leah Findlater, and Quincy Brown.

 

 

 

$-Family of Gesture Recognizers

We are developing a suite of simple, fast, accurate gesture recognition algorithms called the “$-family”. Our goal is to make accurate, robust recognition accessible without requiring special expertise. Try $N! Try $P! We are working with Jacob Wobbrock at UW and Radu-Daniel Vatavu at USV.

 

 

 

Bridging Languages

We are currently studying how people can effectively learn programming languages by analyzing the languages themselves in an attempt to identify, test, and mitigate built-assumptions that may limit or hinder the learning process at early ages.

 

 

 

Game-Design: An Educational Game to Improve Children’s Awareness of Invasive Species

The aim of this project is to teach children about invasive species and the effect of these species on the environment. To accomplish this aim, the University of Florida Center for Aquatic and Invasive Plants (UF IFAS) developed a board game titled Lakeville.