We are looking to discover and characterize differences in how children and adults make natural and prompted body movements when using whole-body interaction systems such as the Microsoft Kinect. Little is known about how different child motion is from adult motion, and whether the differences will actually impact interaction. We ran the first explicit study of the perception of child motion compared to analogous adult motion and we found that people can generally identify whether a motion was performed by a child or an adult; our findings will be published in an upcoming issues of ACM Transactions on Applied Perception [PDF]. We will use these findings to further investigate differences between child and adult motion and to test existing whole-body trackers and recognizers to determine where improvements are necessary to support young users of whole-body interaction systems. We are working on the project with Eakta Jain at UF.
1. Jain, E., Anthony, L., Aloba, A., Castonguay, A., Cuba, I., Shaw, A., and Woodward, J. 2016. Is the motion of a child perceivably different from the motion of an adult? ACM Transactions on Applied Perception, Volume 13, Issue 4, Article 22, July 2016. [PDF]
Refereed Conference Papers
2. Dong, Y., Paryani, S., Rana, N., Aloba, A., Anthony, L., Jain, E. 2017. Adult2Child: dynamic scaling laws to create child-like motion. MIG’17 , November 8–10, 2017, Barcelona, Spain, pages 1-10. [PDF]
3. Aloba, A., Flores, G., Woodward, J., Shaw, A., Castonguay, A., Cuba, I., Dong, Y., Jain, E.and Anthony, L. 2018. Kinder-Gator: The UF Kinect Database of Child and Adult Motion. EUROGRAPHICS Proceedings, Delft, Netherlands, April 16-20, 2018, 4 pages. [PDF]
This work is partially supported by National Science Foundation Grant Awards #IIS-1552598. Any opinions, findings, and conclusions or recommendations expressed in this paper are those of the authors and do not necessarily reflect these agencies’ views.
In previous posts, we have discussed our ongoing work on understanding the differences between child and adult motions to improve recognition of children’s motions. My paper, “Tailoring Motion Recognition Systems to Children’s Motions”, was accepted to the 2019 International Conference on Multimodal Interaction (ICMI) Doctoral Consortium! The doctoral consortium provides […]
In a previous post from a few years ago, we mentioned that our findings on the Pose project established that there were perceivable differences between child and adult motion. Our next steps were to quantify what these differences actually were. As a first step to investigating these quantifiable characteristics, we concentrated […]
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In a previous post, we discussed conducting a study in which we used the Kinect to track the motions of ten children and ten adults performing whole-body gestures, for example, wave your hand and jumping jacks. From this study, we created a dataset of the whole-body gestures. Our paper titled, […]
The INIT Lab Kids Pose project has had a poster paper accepted to the upcoming Eurographics conference, to be held in Delft, The Netherlands, in April 2018. This project is a collaboration with the Jain Lab, directed by Dr. Eakta Jain, also at UF CISE, and focuses on understanding the […]
In our previous post, we mentioned that our paper “is the motion of a child perceivably different from the motion of an adult?” will be published in the Transactions on Applied Perception (TAP) journal. The paper focused on investigating if naïve viewers can tell the difference between adult and child […]
In our last post, we shared the news that our POSE project paper “Is the motion of a child perceivably different than the motion of an adult?” was accepted to the journal, ACM Transactions on Applied Perception. We had actually submitted the paper to the ACM Symposium on Applied Perception, […]
In a previous post, we talked about a project in which we were using the Kinect to track the motion of children and adults. We took the motion we captured and conducted an applied perception study, which we are pleased to announce has been accepted for publication into ACM Transactions […]
One of the projects our lab has been working on is the POSE project. This project is a transition from the FunFitTech project where we were more interested with creating a proof of concept prototype that would motivate kids to play exercise. The POSE project focuses on looking for differences […]