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Workshop paper at CSCL 2019

December 8, 2019

Both formal and informal educational venues such as classrooms and public science centers are increasingly using touchscreen interfaces for differing sizes and form factors such tablets, multi-touch flatscreen tabletops, and interactive spherical displays for learning purposes [1,2]. With this shift towards more direct-interaction-based learning comes new research opportunities for designing touch-based gestural interactions that are […]

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Ethics and child-computer interaction in the era of big data: new “interactions” article co-authored by INIT Lab.

November 30, 2018

As part of the ACM SIGCHI 2018 conference, INIT Lab director Lisa Anthony helped co-organize a ‘special interest group’ (SIG) session on child-computer interaction. This SIG is organized by some of the child-computer interaction research community every year. This year, the topic was “Ubiquity and Big Data“: how do we design technology for children in […]

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Alex Passes Dissertation Proposal

October 17, 2018

On May 29, I completed and passed my PhD dissertation proposal defense. The proposal defense process can vary widely among institutions and even among departments in the same institution, so in this post I outline the process I followed in the CISE department at UF. The first step I followed was to create a document […]

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INIT Lab director Lisa Anthony honored to receive an undergraduate mentoring award!

May 17, 2018

I am pleased to be able to say that I was recently honored with the UF Herbert Wertheim College of Engineering Faculty Advising/Mentor of the Year Award for 2017-2018. This award focuses on undergraduate research and mentoring, an activity which I prioritize heavily in my research lab and other activities as a professor at UF. […]

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Game design paper accepted to CHI PLAY 2017 WIP

December 12, 2017

Last spring, I participated in a project in a game design course. The project involved transforming a board game, previously designed by the University of Florida Center for Aquatic and Invasive Plants, to a mobile game. The objective of the project was for children to learn about the effects of invasive species on their real-world […]

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