This project began at UMBC, where Dr. Anthony advised Samyukta Ganesan, a former UMBC HCC Master’s student as an independent study and then independent research. Earlier, this project investigated ways to design and develop exergames (“exercise games”) for older adults by taking into account their attitudes towards exercise, staying active, technology, and games. The complete original UMBC work can be found here.
Now, at University of Florida, the project has been expanded to develop exergames for kids to leverage their interest in video games to help them lead a more active lifestyle. We are working with local kids who have varying levels of interest and motivation regarding exercise or games to learn best how to appeal to a wide range of potential users. Additionally, we are working with physical education teachers and sports coaches to understand exercise recommendations for kids.
We are looking for new students interested in working on this topic! (You must already be a UF student.) Contact Dr.Anthony at firstname.lastname@example.org
You can find more videos on the project here
1. Ganesan, S. and Anthony, L. 2012. Using the Kinect to Encourage Older Adults to Exercise: A Prototype. Extended Abstracts of the ACM Conference on Human Factors in Computing Systems (CHI’2012), Austin, TX, 5 May 2012, p.2297-2302. [Pdf] [Poster]
In the last update, we were analyzing the data collected from the physical education (PE) teachers’ focus group sessions using affinity diagramming. Recently, we have extracted themes for the design of motion-based exertion games based on this affinity diagram, similar to what we discussed for the children’s focus group analysis. We […]
In our previous update, we were in the process of conducting affinity diagramming sessions to walk the data collected from our focus group sessions with children. Based on our affinity diagram, we extracted themes and brainstormed design ideas for the motion-based exercise game. We next consulted with several domain experts, […]
In our previous update, we presented our demo prototype of a motion-based exercise game to children ages 5 to 10 for feedback during three focus group sessions. The prototype presented was used as a design probe to help children understand our game concept, thus inspiring them to generate design ideas […]
Since the last time we talked about this project a lot has happened! We have taken our basic working framework and conducted three focus groups of children ranging from 5 to 10 years old to get their input on future design concepts for the prototype. Even though our demo prototype […]
Last time we talked about this project, Sydney was studying the current state of Kinect games and we had a basic working framework which recognized gestures like Waving, Flying and Jumping Jacks. Through the lab’s research in the past, we have found that using our own low-fidelity prototypes as design […]
Our goal for this project is to research how we can motivate children to maintain a more active lifestyle. Since children already spend lots of time playing video games, we want to see if we can leverage that engagement and synthesize it with exercise activities. We are using the Microsoft […]