Aishat Aloba, PhD in Computer Science, TBD

Aishat Aloba is a member of the INIT Lab and is currently working on the Wacom project and the Kids Pose project. Her interests include human computer interaction, machine learning, technologies for children, and app development.


Position: Graduate Research Assistant
Projects: Wacom and Kids Pose Project


Jain, E., Anthony, L., Aloba, A., Castonguay, A., Cuba, I., Shaw, A., and Woodward, J. 2016. Is the motion of a child perceivably different from the motion of an adult? ACM Transactions on Applied Perception, Volume 13, Issue 4, Article 22, July 2016. [PDF]


POSE Project: Analysis of child and adult motion using gait features accepted to HCII 2019

In a previous post from a few years ago, we mentioned that our findings on the Pose project established that there were perceivable differences between child and adult motion. Our next steps were to quantify what these differences actually were. As a first step to investigating these quantifiable characteristics, we concentrated […]


Pose Project: Choosing a representative subset of motions for whole-body recognition

In our previous post, we mentioned that we published the Kinder-Gator dataset, which contains the motions of 10 children and 10 adults performing motions in front of the Kinect.  Currently, we are exploring recognition of whole-body motions in the dataset. Since we are focusing on whole-body motions, we would like to concentrate […]


Tips for Writing the UF CISE Qualifying Exam

I just completed my qualifying exam and in this blog post, I will detail what I think I learned from the qualifying exam (quals) process. In the CISE department at UF, the qualifying exam is the first milestone used to assess the student’s ability to successfully complete the Ph.D. program. […]


Pose Project: Dataset paper accepted to Eurographics 2018

In a previous post, we discussed conducting a study in which we used the Kinect to track the motions of ten children and ten adults performing whole-body gestures, for example, wave your hand and jumping jacks. From this study, we created a dataset of the whole-body gestures. Our paper titled, […]


Game design paper accepted to CHI PLAY 2017 WIP

Last spring, I participated in a project in a game design course. The project involved transforming a board game, previously designed by the University of Florida Center for Aquatic and Invasive Plants, to a mobile game. The objective of the project was for children to learn about the effects of […]


FunFitTech Project: More affinity diagramming

In our previous update, we were in the process of conducting affinity diagramming sessions to walk the data collected from our focus group sessions with children. Based on our affinity diagram, we extracted themes and brainstormed design ideas for the motion-based exercise game. We next consulted with several domain experts, […]


FunFitTech Project: Affinity diagramming

In our previous update, we presented our demo prototype of a motion-based exercise game to children ages 5 to 10 for feedback during three focus group sessions. The prototype presented was used as a design probe to help children understand our game concept, thus inspiring them to generate design ideas […]


MTAGIC Project: Investigating new touchscreen devices for children

In a previous post on the MTAGIC project, we presented results of a study that found that interface complexity (simple, abstract interface vs. complex interface) affected children’s performance of some touch interactions and did not affect gesture interactions on smartphone devices. Recently, we have been extending this project to identify […]


Pose Project: Next steps…

In our previous post, we mentioned that our paper “is the motion of a child perceivably different from the motion of an adult?” will be published in the Transactions on Applied Perception (TAP) journal. The paper focused on investigating if naïve viewers can tell the difference between adult and child […]


POSE Project: User study underway!

One of the projects our lab has been working on is the POSE project. This project is a transition from the FunFitTech project where we were more interested with creating a proof of concept prototype that would motivate kids to play exercise. The POSE project focuses on looking for differences […]

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