aishat's blog

Game Design Paper Accepted to CHI PLAY 2017 WIP

Last spring, I participated in a project in a game design course. The project involved transforming a board game, previously designed by the University of Florida Center for Aquatic and Invasive Plants, to a mobile game. The objective of the project was for children to learn about the effects of invasive species on their real-world environment. At the end of the course, we submitted a work in progress paper discussing our design process.

FunFitTech Project Update: More Affinity Diagramming

In our previous update, we were in the process of conducting affinity diagramming sessions to walk the data collected from our focus group sessions with children. Based on our affinity diagram, we extracted themes and brainstormed design ideas for the motion-based exercise game. We next consulted with several domain experts, that is, gym and physical education teachers, to better understand what components of exercise to include in the game.

FunFitTech Project Update: Affinity Diagramming

In our previous update, we presented our demo prototype of a motion-based exercise game to children ages 5 to 10 for feedback during three focus group sessions. The prototype presented was used as a design probe to help children understand our game concept, thus inspiring them to generate design ideas ranging from what they like and dislike in the current prototype to what features can be improved upon or added to the game.

MTAGIC: Investigating new touchscreen devices for children

In a previous post on the MTAGIC project, we presented results of a study that found that interface complexity (simple, abstract interface vs. complex interface) affected children's performance of some touch interactions and did not affect gesture interactions on smartphone devices. Recently, we have been extending this project to identify the differences in how children perform target touching and gesture drawing tasks when interacting using different input devices.

Pose Project update: Next steps...

In our previous post, we mentioned that our paper “is the motion of a child perceivably different from the motion of an adult?” will be published in the Transactions on Applied Perception (TAP) journal. The paper focused on investigating if naïve viewers can tell the difference between adult and child motion through a two-alternative forced choice survey. We found that naïve viewers can identify a motion belonging to a child versus that belonging to an adult significantly above chance levels.

POSE Project: User study underway!

One of the projects our lab has been working on is the POSE project. This project is a transition from the FunFitTech project where we were more interested with creating a proof of concept prototype that would motivate kids to play exercise. The POSE project focuses on looking for differences in how children and adults do these gestures. We are currently conducting a study on adults and children in which we are using the Kinect to track the motion of participants when performing gestures such as walking and running.

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