Jeremiah Blanchard is a member of the INIT Lab and is working on a bridge between educational and production programming languages. He has a passion for the education and computer science fields and is particularly interested in the nexus of these important topics (and game development as it relates to these topics).
Blanchard, J., Gardner-McCune, C., Anthony, L. 2015. Bridging Educational Programming and Production Languages. Paper for the “Every Child a Coder” workshop, ACM SIGCHI Conference on Interaction Design and Children (IDC’2015), Boston, MA, 21 June 2015. [Pdf]
As I was not able to present my paper (Dual-Modality Instruction and Learning: A Case Study in CS1) at SIGCSE 2020 due to travel restrictions and social distancing directives, I prepared a video presentation which can be watched at the link: https://youtu.be/xns1I0Wymm4 I’ll continue to follow up on this work […]
This summer, I was accepted as a participant in the ICER2017 Doctoral Consortium. It was a fantastic experience! The ACM partially funded my trip through a travel reimbursement, so I was able to attend the ICER2017 conference in Tacoma, WA, where I had the chance to meet and exchange ideas […]
It’s been a long time since my last update, so there’s lots to cover! As a recap, I have been investigating hybrid environments, which provide multiple representations of the same code. In particular, I’ve been looking into Pencil Code, which is a bi-directional environment – it lets students go back […]
In the last blog post, I wrote about how we completed our study – of a summer camp in which kids learned how to make games in Scratch – and how we were analyzing the data. We’ve completed that analysis and hope to see it published soon. Our analysis focuses […]
Over the summer, I ran a study with children ages 7-12 at a gaming summer camp in Winter Park, FL. The aim of this study was to begin to identify programming constructs students find motivating, and those they struggle with, in block-based environments. We ran the 1-week summer camp with […]