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FunFitTech Paper accepted to CHI2020 LBW!

March 24, 2020

Our paper presenting what we can learn from children and PE teachers in the formative design of exergames, titled “Toward Exploratory Design with Stakeholders for Understanding Exergame Design” was accepted as a Late-Breaking Work in CHI 2020: the SIGCHI Conference on Human Factors in Computing Systems.  In a previous post from a few years ago, we mentioned that we were […]

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FunFitTech Project: Brainstorming themes and design ideas

February 15, 2018

In the last update, we were analyzing the data collected from the physical education (PE) teachers’ focus group sessions using affinity diagramming. Recently, we have extracted themes for the design of motion-based exertion games based on this affinity diagram, similar to what we discussed for the children’s focus group analysis. We have been comparing the themes […]

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FunFitTech Project: More affinity diagramming

July 17, 2017

In our previous update, we were in the process of conducting affinity diagramming sessions to walk the data collected from our focus group sessions with children. Based on our affinity diagram, we extracted themes and brainstormed design ideas for the motion-based exercise game. We next consulted with several domain experts, that is, gym and physical […]

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FunFitTech Project: Affinity diagramming

February 27, 2017

In our previous update, we presented our demo prototype of a motion-based exercise game to children ages 5 to 10 for feedback during three focus group sessions. The prototype presented was used as a design probe to help children understand our game concept, thus inspiring them to generate design ideas ranging from what they like […]

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FunFitTech Project: Status update

August 4, 2015

Since the last time we talked about this project a lot has happened! We have taken our basic working framework and conducted three focus groups of children ranging from 5 to 10 years old to get their input on future design concepts for the prototype. Even though our demo prototype only supported three simple gestures, […]

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FunFitTech Project: Game elements

April 21, 2015

Last time we talked about this project, Sydney was studying the current state of Kinect games and we had a basic working framework which recognized gestures like Waving, Flying and Jumping Jacks. Through the lab’s research in the past, we have found that using our own low-fidelity prototypes as design probes are successful techniques for […]

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FunFitTech Project: Current state of Kinect games

November 5, 2014

Our goal for this project is to research how we can motivate children to maintain a more active lifestyle. Since children already spend lots of time playing video games, we want to see if we can leverage that engagement and synthesize it with exercise activities. We are using the Microsoft Kinect sensor to register body […]

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